FPGA & Video

HUD Warping & Binocular Fusion

An FPGA-based processing program for geometric correction and binocular image composition in specialized display systems.

Reference Architecture

HUD warp correction and binocular image fusion processing architecture
Reference architecture illustrating warp-map processing and binocular image composition. View full architecture
Application
Specialized display geometry and fusion
Work covered
FPGA processing, hardware definition, interface integration
Key Interfaces
Video I/O, DDR / frame buffer

Project Overview

FPGA processing for geometric correction and binocular composition on a project-specific optical system, with DDR buffering on the video path.

Engineering Challenge

Warp maps and left/right composition have to stay inside the latency budget of that optical setup.

Engineering Approach

Yunxin defines the processing architecture and the map format, then integrates video I/O, DDR buffering and left/right composition on the target hardware class.

Engineering Work

  • Calibration-map integration on the FPGA path
  • Left/right-eye composition timing
  • Frame-buffer and latency budget
  • Video interface bring-up

Engineering Scope

FPGA processing architecture

Processing architecture is defined for geometric correction on the FPGA video path.

Warp-map data path

The data path is planned so calibration maps can be consumed by the FPGA pipeline.

Left/right-eye composition

Binocular composition is included in the processing scope for the agreed optical setup.

External calibration-map integration

External warp maps enter the FPGA pipeline in the format defined for that optical setup.

Memory and video-interface planning

DDR buffering and video I/O are planned against the latency and interface constraints of the optical system.

Program Deliverables

  • Architecture definition
  • Hardware design scope
  • FPGA source for the defined program
  • Integration and validation plan