FPGA processing architecture
Processing architecture is defined for geometric correction on the FPGA video path.
FPGA & Video
An FPGA-based processing program for geometric correction and binocular image composition in specialized display systems.
Reference Architecture
FPGA processing for geometric correction and binocular composition on a project-specific optical system, with DDR buffering on the video path.
Warp maps and left/right composition have to stay inside the latency budget of that optical setup.
Yunxin defines the processing architecture and the map format, then integrates video I/O, DDR buffering and left/right composition on the target hardware class.
Processing architecture is defined for geometric correction on the FPGA video path.
The data path is planned so calibration maps can be consumed by the FPGA pipeline.
Binocular composition is included in the processing scope for the agreed optical setup.
External warp maps enter the FPGA pipeline in the format defined for that optical setup.
DDR buffering and video I/O are planned against the latency and interface constraints of the optical system.